
- FLIGHT SIMULATOR MAC M1 FULL
- FLIGHT SIMULATOR MAC M1 PRO
- FLIGHT SIMULATOR MAC M1 PC
- FLIGHT SIMULATOR MAC M1 MAC
FLIGHT SIMULATOR MAC M1 MAC
I just ordered a M1 Max 32 Core GPU Mac Studio (eh. And it is works well, good enough to have decent performance in XP 11 and I am able to use other macOS stuff too. I use it as my X-Plane 11 flying machine with many, many addons and orthoscenery. I currently have a 2017 iMac i7 (32 GB RAM) with Radeon 580 (8GB RAM).
FLIGHT SIMULATOR MAC M1 PRO
I personally love to use macOS and use Final Cut Pro as a hobbyist.

FLIGHT SIMULATOR MAC M1 PC
Getting a Mac and an expensive PC simply for X-Plane seems a bit too expensive for most of us. I think we all will understand that a high-end PC with nVidia 3080 will probably outperform M1 Ultra with X-Plane.īut that is one expensive PC, and many simply want to run macOS. My systems have all been trouble-free, virus-free, come with quality software, never require costly updates. But, if you are willing to pay a bit more for not letting the MS skunk in the house, an M1MAX system may be the way to go. If FPS and gaming are the only thing you're after, an Intel/Nvidia rig is probably what you are looking for. As for the eGPU business, there are multiple posts of people who returned them in disappointment. Depending on the scenario (aircraft, scenery, settings, etc), the MacOS version of X-Plane ran 5-15% faster on the iMac, than the Windows version of the same X-Plane running on BootCamp, all on the same iMac. I also installed a BootCamp partition on the iMac a few years ago, to test it, out of curiosity. I bought a 32-core M1MAX MacBook Pro and it runs X-Plane about twice as fast as my i7 iMac. i recommend not getting an m1 mac, and for gaming i recommend installing bootcamp and getting a decent egpu(1650 ti or better or amd equivelent) No offense but macs are not made for gaming or flight sims. Thanks! I wasn't sure if 'supports' can be considered equal to runs natively. You can also read this threadto be reassured. We are building our own test plugins and working with our third party developers to make sure these new pathways have been tested experimentally.

In X-Plane 11, the first plugin to run CEF would ‘own’ it this new setup allows X-Plane and all plugins to share CEF and should make it easier for plugins that need to access web pages to do so. In X-Plane 12 we run Chromium Embedded Framework (CEF) at startup.
FLIGHT SIMULATOR MAC M1 FULL
We are making the FMOD API available to plugins (in a few different ways) so that plugins that generate sound can interact with the full 3-d sound environment. Plugins that use OpenAL in X-Plane 12 will need to package OpenAL themselves. X-Plane itself hasn’t used OpenAL in years, and we are in no position to support it. The X-Plane SDK supports the new ARM M1 Macs.

It also very capable of running X-Plane with Orbx TE scenery under OSX and DCS at good settings and older sims like IL-2 Sturmovik at highest resolutions under Bootcamp.With the new major version we are making some changes to the plugin environment: I’m putting it down to the release drivers. That’s true as it is the weak link gaming wise on this system but it’s still failing to use all the resources available. The only anomaly is that it doesn’t seem to use more than 6GB of VRAM despite 16GB being available and the FPS data keeps stating that there is a GPU bottleneck. But I also couldn’t tell the difference between High and Ultra to be fair. It won’t do 5k, very little will in fact, and although it will run on ultra setting it struggles over dense scenery. You don’t need more than 30 FPS anyway for flight sims unless you’re VR. MSFS runs perfectly through Boot Camp on High settings at 1440 resolution maintaining between 30 and 60 FPS throughout.
